How to Lock on in Iron Man Reimagined: the Complete Combat Controls Guide
Q1: Why does my target lock break whenever an enemy passes near buildings?
The avionics system uses raycast line-of-sight verification. Solid obstacles break sensor tracking instantly. If a target darts behind cover, disengage your lock immediately to free your camera, ascend vertically to reclaim altitude advantage, and reacquire the lock once they exit the urban corridor.
Q2: Can I lock on to multiple enemies simultaneously using basic repulsors?
No. Standard repulsor bursts only track a single designated target. Multi-target locking is exclusive to the micro-missile weapon platform, which paints up to six distinct hostiles across your forward flight cone when holding down the secondary aim button.
Q3: Does changing the field of view (FOV) affect my target acquisition range?
Yes. Expanding your FOV beyond 105 degrees widens your peripheral vision but shrinks the angular pixel size of distant bogeys. This makes the reticle require closer physical proximity before the amber lock brackets register on PC displays.